
10/11/98
================================================================
Model Name              : Dragon Knight
installation directory  : quake2/baseq2/players/dragon

Model Author		: Magarnigal
			  email		:mmellor@tantalus.com.au
			  homepage 	:http://magarn.3dpalette.com


Skins Author            : Deranged
			  	  -dragon_red
				  -dragon_blue
			  	  -dragon_yellow
			  	  -dragon_green
			  	  -dragon_armour
			  email		:deranged@deathsdoor.com
			  homgepage 	:www.3dpalette.com/deranged


			  OgroFix
				  -dragon_ogre
				  -dragro3
				  -dragro4 
			  email		: ogro@planetquake.com
			  homepage	: http://www.planetquake.com/pandemonium
			


Additional info		: This model was not designed for use as a practical quake2 player model.  The general size and 
			  inherit proportions of the character cause severe in-game clipping and bounding box issues.  Use
			  at your own risk!
			  
			  







Additional Credits to   : id software,



================================================================
* Play Information *

New Sounds              : no


CTF Skins               : no
VWEP Support            : no


* Construction *
Poly Counts
Tris.md2		: 582
weapon.md2		: 523

Vert Counts
tris.md2		: 294
weapon.md2		: 299

Skin Wastage
tris.md2		: 8%
weapon.md2		: 15%

Skin Count              : 8

Base                    : from scratch





Editors used:-

Modelling/animation	: Lightwave 5.6 

Converting/clean-up	: QME, Q2modeler

Skinning/mapping	: NST, Paint shop Pro



Build/Animation time    : a few weeks


* How to use this model *

extract to quake2\baseq2\players\dragon  shake well, run quake2, select model from player setup menu


* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.